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Monday, October 30, 2006

[RuneScape] 2 October 2006 - Elemental Workshop II

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The scholars of the Digsite have been cataloguing their library and have stumbled upon another book talking about the strange machinery found underneath Seers' Village. Unable to decipher the technical nature of the book, the scholars invite anyone with experience of this elemental workshop to take up the challenge themselves.
Will you follow in the steps of the great metallurgist Vitruvius? Dare you try to rediscover his lost arts, or will you suffer the same fate as his apprentice? New armour and new ways to treat your Elemental ore are on offer to those brave enough to think out this new chapter of history...
In other news...
In response to feedback from players over the last week, we've adjusted the new interfaces to make them easier to use. In particular, the Run button has been moved to the bottom of the Options interface so that it's more convenient to click. The buttons have also been redesigned to make it more obvious exactly where you can click to toggle them.
The stats interface has returned to its old yellow colour since people were having trouble reading the orange version.
We've also fixed the bug whereby you could no longer get defence xp while autocasting magic spells.
You can now operate teleportation jewellery while you're wearing it! Just right-click on the item and choose the new Operate option. Do bear in mind that you'll have to click through the same "where would you like to go?" options as before, so it won't make it any easier for you to evade pkers.
The clickable areas on the spinning wheel interface have been enlarged to make them easier to use.


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[RuneScape] 2 October 2006 - Behind the Scenes - October

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Hello, and welcome to another exciting Behind the Scenes article. It's October already, and Diango and his fairies are beginning to wonder where the year has gone. In order to make enough toys ready for Christmas, Diango’s shipped in as many raw materials as he can, including some of the wood from the haunted forest around Draynor Manor. What trouble can be caused by a few confused poltergeists? Will you be able to clean out the haunted workshop? Pick up your ghost-busting gear later on this month, and you might even earn yourself a spooky reward in this year's Halloween update. Also in October, Player-Owned Houses will get their first update since launch, with the all new costume room! Build magic wardrobes and treasure chests, and free up some space in the bank! Players will be able to store all their favourite random event costumes, special treasure trail outfits and even some of the odd little toys they've picked up on your travels over the years. More information will follow later this month. As well as all of your funky costumes, the POH addition will also be able to store one of our other releases this month... the awe inspiring “Capes of Achievement”. Yes, players who have reached the awesome status of having level 99 in a skill or completing all of the released quests will soon earn the right to wear a special cape. Each cape - one for each skill plus one for the quests - will be available in mono-colour or with a trim. Each cape also comes with its own special (and unique) animation, as well as a slight boost to its associated stat. The capes themselves look stunning, and will complement the outfits of even the flashiest adventurers. Player will also be able to explore the next level to the strange dungeon in Seers' Village this month, with the launch of Elemental Workshop Part 2. A new book has turned up talking about the mysteries of the “Elemental Helm”. What puzzles await? Only those with a logical mind should find out...
Learn more...


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[RuneScape] 27 September 2006 - Area Sounds

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The way we use sound in the free and members' worlds gets its well deserved update this week with the inclusion of Area Sounds. These ambient effects add a new level of immersion into our game world, with waterfalls growing louder as you walk towards them, trees with birds and animal sounds in them, bubbling fountains, wind whistling through the mountains, the sound of the sea lapping against the shore and mysterious howls haunting the peaks of the Wilderness. It really does add a new dimension to the game.
As well as new ambient sounds, you'll also notice you can hear a lot more of what other people are doing around you, especially when they're fighting.
We hope you enjoy them as much as we have enjoyed developing them.
In other news...
Along with the area sounds, interface updates and new tutors, we've been busily improving existing features of the game. This week:
Adventurers who have defeated the terrible Iban and obtained his staff may use its new right-click option to check how many charges it has.Don't forget - it takes one charge to cast Iban Blast on a monster but two to cast it on another player.
Baby dragons have now shrunk slightly to solve the problem where their heads rendered incorrectly when they leant forwards. This doesn't affect their stats.
Rune and Adamant boots now have a +2 and +1 strength bonus respectively.
The random junk you occasionally found in chests and crates around the world has now been removed. Members can still get all those items from sources such as the Trawler, the HAM cave and the Digsite.


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